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GameStar 2004 July & August
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winamp501_full.exe
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INI File
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2003-09-30
|
1KB
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50 lines
[preset00]
fGammaAdj=2.7
fVideoEchoZoom=2
fVideoEchoAlpha=0
nVideoEchoOrientation=0
fDecay=0.96
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
nMotionVectorsX=12
nMotionVectorsY=9
fWaveAlpha=1
fWaveScale=1.151736
fWaveSmoothing=0.1
fWaveParam=-0.5
fModWaveAlphaStart=0.75
fModWaveAlphaEnd=0.95
fWarpAnimSpeed=1
fWarpScale=1.331
fZoomExponent=1
fShader=0
zoom=1.280549
rot=0
cx=0.5
cy=0.5
dx=0
dy=0
warp=0.012485
sx=1
sy=1
wave_r=0.65
wave_g=0.65
wave_b=0.65
wave_x=0.5
wave_y=0.5
per_frame_1=wave_r = wave_r + 0.350*( 0.60*sin(0.980*time) + 0.40*sin(1.047*time) );
per_frame_2=wave_g = wave_g + 0.350*( 0.60*sin(0.835*time) + 0.40*sin(1.081*time) );
per_frame_3=wave_b = wave_b + 0.350*( 0.60*sin(0.814*time) + 0.40*sin(1.011*time) );
per_frame_4=rot = rot + 0.030*( 0.60*sin(0.381*time) + 0.40*sin(0.479*time) );
per_frame_5=cx = cx + 0.110*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );
per_frame_6=cy = cy + 0.110*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );
per_frame_7=zoom=zoom+0.05+0.05*sin(time*0.133);
per_pixel_1=zoom=(zoom-1)*rad+1;
fRating=1